GLITCH STUDIES MANIFESTO
http://www.slideshare.net/r00s/glitch-studies-manifesto?related=1
+ https://vimeo.com/groups/artifacts
+ http://videoscapes.blogspot.ca/
“The user has to realize that improving is nothing more than a proprietary protocol. a deluded consumer myth about progression of a holy grail of perfection.”
“here noise exists within a void opposite to what already has a meaning.”
“a negative feeling makes place for an intimate, personal experience of a machine (or a program), a system show its formations. inner workings and flaws. as a holistic celebration rather than a particular perfection.”
“the glitch is a new and ephemeral. a personal experience”
“glitch art exists within different systems - the system of production and the system of reception”
“the foriegn input (wrongly encoded syntaxes that lead to forbidden leakages and data promiscuity), the hardware and the software (the channel that shows the functional collisions) and the audience (who is in charge of the reception, the decoding)
conservative glitch art - skip process of creation-by-destruction, focus directly on creation of a formally new design, focused on rectreating or simulating glitches. focuses more on design and end products than procedural breaking of flows and politics.
to design a glitch is to domesticate it… loses its enchantment and becomes predictable… what was once understood as a glitch has now become a commodity.
to the audience, these designed experiences are still experienced as glitches
“the glitch emphasizes what is normally rejected as a flaw and subsequently shows that accidents and errors can also be welcomed as new forms of usability. the glitch does not onl invoke the death of the author, but also the death of the apparatus, medium or tool (at least from the perspective of the technologicaly determinist spectator) and is often used as an anti ‘software deterministic’ form”
“glitch art … a procedural activity demonstrating against and within multiple technologies… critical transmedia aesthetics… show meidum in a critical state (ruined, unwanted, not recognized, accidental and horrendous)… these aesthetics transform the way a consumer perceives the normal (every accident transforms the normal) and describes the passing of a tipping point after which a medium (might) become new.
“some people see glitches as only a technological thing, while others perceive them as a social construction… glitch studies needs to take place in between, both, neither and beyond”
>> although i am pretty crazy about using glitch art / glitch aesthetic, i am resistant to using because xyz … 2010 is four years ago, I guess …is my problem. However, in reading about theories behind glitches, much of it seems to align with the nature of camming versus other aspects of the sex industry.
http://www.slideshare.net/r00s/glitch-studies-manifesto?related=1
+ https://vimeo.com/groups/artifacts
+ http://videoscapes.blogspot.ca/
“The user has to realize that improving is nothing more than a proprietary protocol. a deluded consumer myth about progression of a holy grail of perfection.”
“here noise exists within a void opposite to what already has a meaning.”
“a negative feeling makes place for an intimate, personal experience of a machine (or a program), a system show its formations. inner workings and flaws. as a holistic celebration rather than a particular perfection.”
“the glitch is a new and ephemeral. a personal experience”
“glitch art exists within different systems - the system of production and the system of reception”
“the foriegn input (wrongly encoded syntaxes that lead to forbidden leakages and data promiscuity), the hardware and the software (the channel that shows the functional collisions) and the audience (who is in charge of the reception, the decoding)
conservative glitch art - skip process of creation-by-destruction, focus directly on creation of a formally new design, focused on rectreating or simulating glitches. focuses more on design and end products than procedural breaking of flows and politics.
to design a glitch is to domesticate it… loses its enchantment and becomes predictable… what was once understood as a glitch has now become a commodity.
to the audience, these designed experiences are still experienced as glitches
“the glitch emphasizes what is normally rejected as a flaw and subsequently shows that accidents and errors can also be welcomed as new forms of usability. the glitch does not onl invoke the death of the author, but also the death of the apparatus, medium or tool (at least from the perspective of the technologicaly determinist spectator) and is often used as an anti ‘software deterministic’ form”
“glitch art … a procedural activity demonstrating against and within multiple technologies… critical transmedia aesthetics… show meidum in a critical state (ruined, unwanted, not recognized, accidental and horrendous)… these aesthetics transform the way a consumer perceives the normal (every accident transforms the normal) and describes the passing of a tipping point after which a medium (might) become new.
“some people see glitches as only a technological thing, while others perceive them as a social construction… glitch studies needs to take place in between, both, neither and beyond”
>> although i am pretty crazy about using glitch art / glitch aesthetic, i am resistant to using because xyz … 2010 is four years ago, I guess …is my problem. However, in reading about theories behind glitches, much of it seems to align with the nature of camming versus other aspects of the sex industry.
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